Gif of the creation process for the exterior of the ship - showing the 3/4 view of the front.
Gif of the creation process for the exterior of the ship - showing a top down view.
Gif of the creation process for the exterior of the ship - showing the 3/4 view of the rear.
This was an early test of the engine shader and surrounding materials, along with super early tests for vertex painting a worn version.
Early tests of the livery shader I created for this ship, along with refinements to the base materials.
Early WIP of the cockpit interior space.
Tests on the pipe trim and more refinements to the vertex blending and painting between clean and worn versions of the shader.
Screenshot of the ship exterior in Max with panel lines applied.
Screenshot of the ship exterior in Max with panel lines applied.
A WIP shot in Max of the exterior almost finished, with no POMs or decals applied.
A WIP shot in Max of the cockpit interior space.
A WIP shot in Max of the cockpit in situ with the exterior around, with base colour breakup applied.
Temporary pilot WIP showing how the pilot would sit in the cockpit and the amount of room and reach they have.
One of the first whitebox images of the ship, come a long way since then!
These are some WIP shots of my latest project. Trying to show a bit of an insight into how I develop my designs and create the elements that go into my meshes, any questions feel free to ask!