Thomas Woodward
Thomas Woodward
Principal Vehicle Artist @ CIG
Wilmslow, United Kingdom

I'm a professional 3D hard surface artist with over 6 years of experience in industry working in different sized teams, using different workflows and pipelines to achieve the desired results for the game. I strive to create highly detailed, interesting designs and aim to improve my concept and modelling skills with each new design and vehicle I work on.

Skills

Motion Graphics3D Animation3D Modeling3D PrintingPhotographyGraphic Design

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
InDesign
InDesign
Cinema 4D
Cinema 4D
ZBrush
ZBrush
3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
BodyPaint
BodyPaint
xNormal
xNormal
UVLayout
UVLayout

Productions

    • Book
      The Solar System
    • Year
      2013
    • Role
      Illustrator and Content Creator
    • Company
      Self-Published

Experience

  • Principal 3D Hard-Surface and Ship Artist at Cloud Imperium Games
    Manchester, GB
    March 2023 - Present

    Working closely with the SQ42 art and PU ship team to push the visual quality of the ships and hard surface environments in Squadron 42.

  • Senior 3D Artist - S42 at Cloud Imperium Games
    Manchester
    April 2021 - March 2023

    Working with the rest of the SQ42 art team to make high detail and immersive 3d environments and vehicles.

  • Senior Hard Surface Artist at Bulkhead Interactive
    Derby
    January 2021 - April 2021

  • 3D Ship Artist at Foundry 42
    United Kingdom
    February 2017 - January 2021

    Transitioning from a junior role allowed me to work on larger, more interesting ships. Working on larger ships helped me to improve my modular workflow, this helps the large ships in the game to run efficiently and hold a large amount of detail and materials without a large hit to performance. As a 3d vehicle artist I work closely with tech design and concept to get a complete picture of what needs to be modelled and completed for the final ship.

  • Junior Ship Artist at Foundry 42
    United Kingdom
    June 2016 - February 2017

    My first full time job in industry working on Star Citizen and the PU ship team. During this time i mainly worked on creating interiors for different vehicles and ships used in the game using a variety of different techniques to match the style and design of the manufacturer the ship was built for. During this time i was also creating new materials for various applications and fixing errors and tweaks in older ships as problems arose.

  • Freelance Vehicle Artist at Caged Element
    United Kingdom
    January 2015 - June 2016

    Working with GRIP's creative director to create and model various cars for the game and develop solutions to allow the game to run smoother on all consoles and PC. I worked on all aspects of the vehicle pipeline from designing some of the vehicles from scratch to modelling and texturing them, creating and refining the materials inside UE4 to rigging and getting the physics sorted with the cars so they acted as expected.